Borderlands 2: Tiny Tina’s Assault on Dragon Keep

Sound Design

At Gearbox I was mainly responsible for adding environmental soundscapes to levels. In Borderlands 2: TTADK, I was also responsible for creating and implementing many sounds into animations and matinee sequences.

One of my responsibilities was adding audio coverage to the many triggers and trap sounds in the Crypts section.

I created many other quest-specific and environmental sounds found in the expansion, including the diamond gun-puking pony, Butt Stallion:

Next
Next

Aliens: Colonial Marines